Today we presented the final outcome of the project and we’re happy with the results. To summarize our presentation, our game was based around the idea of the God’s idea of amusement in this world. The idea of the game was that the God would turn the hourglass on its side, and two spiral staircase like structures would rise out of the ground and meet in the center of the hourglass, making a race track to the center. Both sides would race to the center in order to survive “the end of the world.” There would be a dome at the finish point, the side that makes it to the domes first, enter and survive as the world ends around them. The other team would get swept away and crushed by the collapsing sand.
Cassie had the idea that as they got closer to the finish point, the more dangerous the course becomes. For example, quicksand near the start of the course, skeletons that try and drag you under the sand around the middle, and toward the end, eyes that are looking out for your movements. If one spots you moving you’re vapourized on spot and add to the sand in the hourglass.
Previous groups talked about how the Lizard inhabitants hated the God for being trapped in the “Destruction” side of the world, and how the Happy creatures worshipped the God for being on the top safe side. We decided to try incorporate these elements when creating culture, for example, the lizards would try to cheat in order to win as they know exactly what’s happening around them, whereas the Happy Creatures would be innocent and naive, seeing this as a game. Meaning they rarely ever win the games. Another point a previous group made was that when the world ends and everythings dead, there would be eggs left behind that hatch new life into the world. (For the creatures above anyway). Since the Lizards were smarter creatures, they created the domes in order to survive. Then when the games are in play the God removes their domes and forces them to compete in the games.
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