Setting up the scene and textures

While Claire does the rigging, i’ve begun to set up the scene and build all the individual models. I started by modelling food based items such as a cabinet. Made of crackers. I also lamp based on a ketchup bottle for the room and textured it in a way that is as accurate as possible. At the moment we have a black and white striped wallpaper that Eve supplied me with, but personally I think its too harsh and makes it look very gothic and really just doesn’t fit the room. I’ll talk to the team about getting that changed, maybe keep the stripes but softer colours.

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In one of Alec’s Imaging and Data Vis lectures, he taught us how to save the UV Snapshot so we can paint our own textures and apply them to apply them to our models.

First you’d load up the UV editor, select the mesh you want to texture. Save the UV snapshot and then you have an outline of the mesh for painting, and reapplying to the model.

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