Based on what I was talking about yesterday, here are some of the conceptual designs I came up with.
![hourglass test 1](https://jackcreaner.wordpress.com/wp-content/uploads/2015/11/hourglass-test-1.jpg?w=736)
(An attempt at warm and cool tones above. Getting there… I think…)
After coming up with some drawings and sketches we eventually decided to continue with the hourglass turning idea. We decided that, when the God turns the hourglass on its side, two towers will rise up from under the ground and meet in the middle of the glass. These towers will have a track spiralling around them for the characters to race on, and a temple with a dome in the center.
The general idea of this game is that both sides will race to the dome in the center. Whoever makes it to the dome survives. When the winning team enter the dome’s safety, the hourglass is returned to its upright position and everything collapses and is then reset. The winning team gets to survive.
There are obstacles in place so the game isn’t too easy. As the players ascend higher and higher on the spiral, the more dangerous the obstacles become. Over on Cassie’s blog, she has drawn up a chart indicating the levels of danger.
When we talk about having levels of danger, we talked about having something simple like quick sand as the first obstacle and then death rays (literal death rays) at the end.
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